VR Video is different to regular film in sport
We have been asked, we already have film on a variety of screens, why do we need 360 VR Video in sport?
can take a player back onto the field and recreate that environment for him/her as if they are actually back on the field!
Virtual Reality in the NFL
“It’s blown me away. Literally six days a week I use it, so it’s been a big part of my prep every week.”
“It’s easy to sit there and watch film like all of us have in the past and say, ‘OK, this is what I would’ve done,’” Stanton said. “When you have that kind of vantage point [with the headset on], it’s like, ‘OK, I would’ve done this. The safeties rotated here. I can see the displacement.’
“But when you’re actually at eye level and seeing everything else around you, it’s such an impressive tool from the point you can’t simulate it any other way.”
How does 360 VR differ from standard film?
When VR works well, it is seamless and changes just as the physical world does!
What it provides that traditional film cannot is that feeling of being right there on the field or the court. We call that feeling presence.
When you are in a VR experience, say on the AFL field your senses and body respond to that environment as they are actually there!
Immersive (VR) Video at this time is still superior to CGI VR as with Video you get all the real queues such as small movements in the eyes, hips, legs etc.
Both are similar as they do not rely on actual physical ability but more mental belief, technique, and routine. Although in game situations fatigue does play its part!
Traditional film does in fact act as a visualisation tool but it is not on the same level as Immersive film in a headset.
When you are wearing a headset and standing in front of yourself kicking and making goal after goal or free throw after free throw you are using a much more powerful visualisation tool.
Let’s look at that mental side of having this powerful visualisation tool at your hands.
Virtual Reality plays a huge role in changing Belief
Belief is essentially a neural pattern in one’s brain, it does not necessarily have to be fact but it is true to that individual.
Say we have a player who can Mark that ball, but when it is a critical point in the game he tightens up and deep down believes he is going to struggle to execute.
We can put that player into an immersive experience where he is kicking goal after goal successfully. He watches the routine over and over again, nothing in that routine changes, the ball keeps on going through the goals and from different distances and angles.
Say this player watches this experience for 10-15 minutes before training and games!
What we are doing is building a new neural pattern, a new belief! One that tells that player that if they stick to that routine they will actually kick that goal.
They will believe that more often than not they will execute and this will perhaps change the momentum of the game.
There are many other ways to use VR and Immersive technologies for sport. We will use AFL as an example in this instance.
We can work on Stoppages (opposition scouting or decision making), Kick-ins, scouting hard to pin down players such as Jeremy McGovern who causes havoc in opposition forward lines or work on inside 50’s for both decision making and visualisation of hitting that hot zone from clearances.
Let’s look at a scenario of how we can scout other teams in the lead up to a game by using some academy or reserve players to set up and operate like the next opponent.
That way certain players for example midfielders in the AFL could actually get in extra repetitions on seeing what the opposition stoppage setup would look like in real surroundings.
Just setting up a group of “opposition players” to play like the opposition midfield could prove very useful!
When the time comes for the game, that player has already seen this setup many times before during the week without even getting a sweat up!
After all, a player can get as many mental repetitions of this particular part of the game as many times as they want all whilst they are sitting in comfort resting up for the big game.
We can also hit a situation where we can use this technology to assess coaching performances and other things that may be missed at training.
We can set up and film in 360-degree from a prominent position in training, not from above or the sideline and take in everything, sounds, sights as a passive observer.
This way coaches can self assess their language and drills and also assess the players for things such as fatigue, technique issues and tendencies.
We are always looking for ways to improve our players, other angles give us new information that may have been missed from old angles or in the constant activity on the field.
The exciting thing is, that we are just starting to scratch the surface in what VR can do for athletes and sporting teams. As the technology evolves which it is rapidly it will be those that have taken the lead that will benefit most.
So, yes, Immersive VR Video is very different to regular film! Will it take over the role of traditional film?
Traditional film is going nowhere, what Immersive VR Video will do is create niches in which it is more useful than traditional film, it will be able to change beliefs in ways like we were talking about Goal Kicking and that may provide that edge to win that game and have our momentum swing to the positive.
Lastly, anything that can give players great quality repetitions without having them fatigue on the park is massive! Taking it to the next level Injured players can keep sharp in the mind by watching themselves in the past or current training inside of a headset.
If you are interested in chatting to us about VR for your team in Australia please contact us at sales@austech connect.com.au or call 1300 850 353.